Sirvo’s Asher Vollmer reminds devs- know your audience, and be kind

"Flappy Bird knows what it is…The problem with Semi-Automatic is we didn't know who this was for. We were just making it for, like, the world."

– Indie developer Asher Vollmer, recalling the learning experience that was the mobile game Semi-Automatic.

Making games that everyone can enjoy is a nice thing to say and a really, really tricky thing to pull off.

In a recently-published conversation with game dev Soren Johnson for the Designer Notes podcast, Sirvo Studios<…

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